![]() ![]() Totally different, with a picture of Demi-fiend about to fire a Freikugel out of his forehead. The European cover beats all the others though. Because this game is hardcore and about demons, and it has to be red and have devil symbols. ![]() The North American cover moves the title to the top, blows up the Nocturne subtitle, and removes the III (we didn’t get SMT I or II, so this choice makes sense.) It also changes the primary color from blue to red and stamps a pentgram on the front. The Japanese cover is nice too: silent player character Demi-fiend’s face superimposed in blue. Shin Megami Tensei III is one of my favorite games. ![]() But some of them aren’t so great! Some of them are kind of shitty. Most of the demon designs he came up with 25 years ago are still used in the series to this day, and they all look great. ![]() Kazuma Kaneko is responsible for most of the look of the mainline SMT games and many of its spinoffs. One aspect of the series I haven’t said much about, though, is the visual design. I’ve reviewed several titles in the series in these pages, and I have played more still. It is no secret that I like the Megaten series. ![]()
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